On inter-sim TP, Stack-heaps.
I don't know why. Happens every time I change sims.
[19:05] [Chaos] Enlisted Hud - v6.05 [script:*[Chaos]C/D v4.1] Script run-time error
[19:05] Stack-Heap Collision
[Chaos] Enlisted Hud - v6.05 - Collision stack heap - FIXED 6.06
- deli.nayar
- Militia
- Posts: 59
- Joined: Sat Dec 24, 2016 10:44 am
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dread.hudson
- Overlord
- Posts: 403
- Joined: Sat Dec 24, 2016 1:01 pm
- Location: Sacramental, CA
Re: [Chaos] Enlisted Hud - v6.05 - Collision stack heap
Fixed in the latest version, v 6.06
Previous versions would add detected objects to a 'recents' list, i guess it wasn't clearing correctly. Now the collision detector uses Sin's method of detecting if something is damage enabled by seeing if it has a hitbox immediately on collision, if not it's a damage object that just died.
Previous versions would add detected objects to a 'recents' list, i guess it wasn't clearing correctly. Now the collision detector uses Sin's method of detecting if something is damage enabled by seeing if it has a hitbox immediately on collision, if not it's a damage object that just died.
I'll do it Eventually™