[Chaos] Tech Pack v.1.0
Posted: Tue Sep 04, 2018 3:58 pm
Noticed two bugs / weird HUD interactions.
- If you tap "B" to redeploy a mechanicus HUD object, it will put the enlisted HUD into deployment mode. It will only fix itself by tapping "B" again. Relatively minor issue and easy to correct clientside.
- If you are in the middle of deploying a Tech Pack object, and then deploy a normal HUD object with "T", both objects will appear in front of you. If you remove the Enlisted HUD Object again with "T", the Mechanicus HUD object will be stuck in front of you until you are able to manually delete it, even if you try to deploy a new mechanicus HUD object. It's annoying to correct, so relatively more severe than the previous bug, but it's completely avoidable.
So these are less "bugs", more the injection system having super weird interactions with the new deployable system. I AM using Enlisted HUD 6.03 during reproductions of the bug.
Edit: Dread said I'm dumb and the first is not a bug at all and it turns the turrets. The second is a bug.
- If you tap "B" to redeploy a mechanicus HUD object, it will put the enlisted HUD into deployment mode. It will only fix itself by tapping "B" again. Relatively minor issue and easy to correct clientside.
- If you are in the middle of deploying a Tech Pack object, and then deploy a normal HUD object with "T", both objects will appear in front of you. If you remove the Enlisted HUD Object again with "T", the Mechanicus HUD object will be stuck in front of you until you are able to manually delete it, even if you try to deploy a new mechanicus HUD object. It's annoying to correct, so relatively more severe than the previous bug, but it's completely avoidable.
So these are less "bugs", more the injection system having super weird interactions with the new deployable system. I AM using Enlisted HUD 6.03 during reproductions of the bug.
Edit: Dread said I'm dumb and the first is not a bug at all and it turns the turrets. The second is a bug.