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[Chaos] Enlisted HUD - v5.2.2 BETA 1

Posted: Tue Nov 21, 2017 6:28 pm
by tyro.gutter
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The DADS does not raycast to the ground properly when deployed. Old HUD versions allowed the DADs to be deployed at angles on slopes and along walls.

This issue is happening @ 2k elevation and below.

And,

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HUD Cleanup Command currently does not clear the hitboxes of the sandbags. Happening below 2k elevation.

Re: [Chaos] Enlisted HUD - v5.2.2 BETA 1

Posted: Thu Dec 07, 2017 9:23 pm
by dread.hudson
i hate you tyro i'll do it

Re: [Chaos] Enlisted HUD - v5.2.2 BETA 1

Posted: Fri Dec 08, 2017 1:48 am
by tyro.gutter
Another slight issue,

If you can force a barricade preview halfway through a wall, you can deploy it and then you can begin to daisy chain barricades to form platforms/bridges up/around things. I made a cocoon of barricades around myself with this exploit underneath the crane.

It's very minor and kind of a pain in the ass to really pull off consistently. It depends on if you want that to be a feature of the barricades to act as impromptu ladders or not I suppose.

Re: [Chaos] Enlisted HUD - v5.2.2 BETA 1

Posted: Fri Dec 08, 2017 6:24 pm
by tyro.gutter
Found another bug with similar application but done completely differently.



As explained in the video, Hadet is able to replicate this with a dodge roll.

Re: [Chaos] Enlisted HUD - v5.2.2 BETA 1

Posted: Mon Dec 11, 2017 12:26 am
by deli.nayar
The deployable selection isn't remembered through re-attachments of the hud or relogs. It always resets to the barricade despite what the buttons show are selected.