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[Chaos] Manuever Hud v.2.05 (Beta)

Posted: Tue Nov 21, 2017 2:28 pm
by tyro.gutter
- Exploit with the grapple hook where you can throw it on the ground and you can reel it in. If done the right way, you can move very quickly without losing your ability to aim a gun. I believe there's also potential to Batman Arkham City yourself across a sim. If Hadet's hotkey change suggestion goes through, this would be more abusable. I suggest we make it so that throwing the grapple hook drains all stamina AND sets the HUD timer on a recharge cycle, that way you can't just spam throw the hook. This functionality would still exist, but it would be harder to pull off.

- Grapple currently stays attached to objects when you sit. This is a problem when you attempt the rainbow six your way into breach holes, and then you're suddenly being pulled towards the other side of the wall. Grapple hook should release when you sit on something.

- Grapple currently stays attached to objects regardless of distance when teleporting. Very annoying. Please release grapple on TP.

- Grapple is difficult to rappel off of surface w/ the current default deployment length of the grapple, which seems variable and inconsistent. I suggest making the length of the grapple cord default to the distance between you and the grapple hook (maybe slightly more), that way it's more intuitive to quickly rappel off edges. The advantage to that is if you're skillful and quick enough, you're able to throw it at a ledge, then jump off and slowly lengthen the line to neutralize hard fall. With the current variable length of the wire, worst case scenario is that you guarantee a hard fall.

Re: [Chaos] Manuever Hud v.2.05 (Beta)

Posted: Thu Dec 07, 2017 9:28 pm
by dread.hudson
- Grapple currently stays attached to objects when you sit. This is a problem when you attempt the rainbow six your way into breach holes, and then you're suddenly being pulled towards the other side of the wall. Grapple hook should release when you sit on something.
good suggestion will do


- Grapple currently stays attached to objects regardless of distance when teleporting. Very annoying. Please release grapple on TP.
done


- Grapple is difficult to rappel off of surface w/ the current default deployment length of the grapple, which seems variable and inconsistent. I suggest making the length of the grapple cord default to the distance between you and the grapple hook (maybe slightly more), that way it's more intuitive to quickly rappel off edges. The advantage to that is if you're skillful and quick enough, you're able to throw it at a ledge, then jump off and slowly lengthen the line to neutralize hard fall. With the current variable length of the wire, worst case scenario is that you guarantee a hard fall.

It currently does set length to the distance from you to the hook, we need to test this a bit though to find a way for it to be really short for rappelling off edges without letting it bathook you.
Maybe if distance is less than 7.5 meters and it is below your avatar position we could make it really short?


as for batman, lets play with that later, requiring the hook to have full stam to throw will be another hud interaction check but i can make it work, unless you're saying you're doing some weirdo shit where you're dodging as you throw it to move crazy distances.

Re: [Chaos] Manuever Hud v.2.05 (Beta)

Posted: Fri Dec 08, 2017 1:45 am
by tyro.gutter
Honestly the pull as you scoot shit is not that big of a concern. It's currently inconsistent, but if we decrease the length of the grapple after a throw it could become a problem. As of right now, you're essentially throwing it and trying to boost yourself whilst bearing in mind that you need to fight AND you can't throw a grenade when you're doing that action, so it's really in the realm of if you CAN do it you might actually deserve to do it. In my mind, at least.

Re: [Chaos] Manuever Hud v.2.05 (Beta)

Posted: Fri Dec 08, 2017 6:09 pm
by dread.hudson
i'm gonna have sex with your asshole tyro shut up