[Chaos] Enlisted Hud - v6.05 - Collision stack heap - FIXED 6.06

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deli.nayar
Militia
Posts: 59
Joined: Sat Dec 24, 2016 10:44 am

[Chaos] Enlisted Hud - v6.05 - Collision stack heap - FIXED 6.06

Post by deli.nayar »

On inter-sim TP, Stack-heaps.

I don't know why. Happens every time I change sims.

[19:05] [Chaos] Enlisted Hud - v6.05 [script:*[Chaos]C/D v4.1] Script run-time error
[19:05] Stack-Heap Collision
dread.hudson
Overlord
Posts: 403
Joined: Sat Dec 24, 2016 1:01 pm
Location: Sacramental, CA

Re: [Chaos] Enlisted Hud - v6.05 - Collision stack heap

Post by dread.hudson »

Fixed in the latest version, v 6.06
Previous versions would add detected objects to a 'recents' list, i guess it wasn't clearing correctly. Now the collision detector uses Sin's method of detecting if something is damage enabled by seeing if it has a hitbox immediately on collision, if not it's a damage object that just died.
I'll do it Eventually™
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