MULTIPLAYER MORROWIND?!

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hadet.sonnenkern
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Posts: 240
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MULTIPLAYER MORROWIND?!

Post by hadet.sonnenkern »

https://github.com/TES3MP/openmw-tes3mp

Also Go here for the Latest Releases ALWAYS:
https://github.com/TES3MP/openmw-tes3mp/releases

HELL YES WHO WANTS TO PLAY? I can host the server. I think Quest Syncing Works now too. I know AI Sync Works.

EDIT: Install Instructions

Windows: https://github.com/TES3MP/openmw-tes3mp ... .0.6.1.zip
1) Download tes3mp from above and unpack it somewhere.

2) Run openmw-wizard.exe from the tes3mp folder and point it to your Morrowind installation.

(This step is not necessary if you already have OpenMW installed and working, because tes3mp will simply use the same settings as it.)

3) Run openmw-launcher.exe and select your expansions and plugins from the Data Files section.

By default, servers require you to only use Morrowind, Tribunal and Bloodmoon.

4) Either click the Play button from openmw-launcher.exe or run tes3mp-browser.exe to start the server browser.

You can also start your own server using tes3mp-server.exe and then connect to it after refreshing the browser.

5) If nothing goes wrong, the game will load up and you will have to input your name.

If your name has never been used on that server, you will be asked to register it by putting in a password. If it has been used before, you will need to know its password.

If it takes you more than 60 seconds to put in your password, you will be disconnected from the server.

Note that F2 can be used to hide the chat area. Simply press it again to reveal it.

Linux:https://github.com/TES3MP/openmw-tes3mp ... -p5.tar.gz
DO NOT USE THE TES3MP-deploy SCRIPT ON THE INSTALL INSTRUCTIONS PAGE YOUR VERSION WHEN NOT BE COMPATIBLE WITH THE SERVERS I FOUND OUT THE HARD WAY.

1. Untar the Tarball:

Code: Select all

tar -xvf tes3mp-GNU.Linux-x86_64-release-0.6.1-f5e23d5fc6-p5.tar.gz
Apparently the "code" BBCode Doesn't work inside spoilers, huh.

2. Navigate into the directory and make sure all .sh files are executable:

3. Run openmw-wizard follow the wizard to point it to your datafiles

4. You may want to use Openmw-Launcher to change your settings, these settings are shared with regular OpenMW as well and stored in some file like .openMW in your homes directory

5. After that Just run tes3mp-browser.sh and find a server to test it.
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hadet.sonnenkern
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Re: MULTIPLAYER MORROWIND?!

Post by hadet.sonnenkern »

Added Install Instructions to help with confusion. You guys suck at computers.
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sam.huntsman
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Joined: Sat Dec 24, 2016 7:51 am

Re: MULTIPLAYER MORROWIND?!

Post by sam.huntsman »

Our new temporary housing is in the elf-skerring, a boat docked outside of Sadrith Mora. It's locked at the moment, but if you get on and need access to it, please let me know over teamspeak. We own the upper and lower decks, but not the cabin.

For safety purposes, do NOT store any of your items aboard yet. I have placed a single coin in all the containers to test their functionality and persistence through resets. If those coins turn into bottles and general vendor trash, Mal will have to edit the cell. Better safe than losing quest items or artifacts.

EDIT: All containers in the upper and lower decks are safe to use.
"The minds of gods are not for mortals to know or to judge. Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." - Magnus the Red, Codex: Chaos Space Marines (4th Ed.)
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zalera.atheria
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Location: Sacramento, CA

Re: MULTIPLAYER MORROWIND?!

Post by zalera.atheria »

I'm sad I missed this phase I wanna play :( I think they're doing either MMO Oblivion or MMO Skyrim but I can't remember which.
hadet.sonnenkern
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Re: MULTIPLAYER MORROWIND?!

Post by hadet.sonnenkern »

Hopefully neither because they both lack the depth for actual roleplaying that Morrowidn has. Basically Oblivion and Skyrim make you God in a sandbox, it takes a really long time or really good knowledge of how to level fast in morrowidn to get to that state.
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riki.dumont
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Re: MULTIPLAYER MORROWIND?!

Post by riki.dumont »

Morrowind online is kinda shit in my opinion. Just didn't feel right. I think it should just be left to singleplayer. Cool idea because its probably better then TSO but whatever. We'll never get our dream elder scrolls game, thanks to bethesda and peoples shit taste in shit games.
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takehiko.karu
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Re: MULTIPLAYER MORROWIND?!

Post by takehiko.karu »

hadet.sonnenkern
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Posts: 240
Joined: Sat Dec 24, 2016 7:19 am

Re: MULTIPLAYER MORROWIND?!

Post by hadet.sonnenkern »

Skyrim is shit
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